Devin Sherry

UE4 Multiple Objectives Tracker | A Blueprint Tutorial by Devin Sherry

Unreal Engine 4 Overview | An Overview by Devin Sherry

UE4 Custom Crouch Movement | A Blueprint Tutorial by Devin Sherry

Fire Damage, Burn Effects, & Healing Mechanics Using the Gameplay Ability System in Unreal Engine 5

Radial Impact Classic Mode Final | A Demonstration by Devin Sherry

Radial Impact Time Trials Mode Final | A Demonstration by Devin Sherry

Hit Stop World Subsystem for Custom and Global Time Dilation in Unreal Engine 5 #gamedev

UE4 Point & Click Dialogue Box | A Blueprint Example by Devin Sherry

Radial Impact Greenlight Submission | A Demonstration by Devin Sherry

UE4 Inventory System Progress | A Blueprint Example by Devin Sherry

UE4 Breakout! Recreation Progress 01 | Blueprint Demonstration by Devin Sherry

Royal Tombs | A Speed Environment by Devin Sherry

UE4 Objectives Indicator | A Blueprint Example by Devin Sherry

DWARVISH TAVERN CINEMATIC | An Environment by Devin Sherry

UE4 Spike Hazard Construction Script | A Blueprint Example by Devin Sherry

UE4 Objectives Indicator Final Preview | A Blueprint Example by Devin Sherry

UDK Air Assassination Script | Kismet Example by Devin Sherry

The Afflicted | Single-Point Fly-Through by Devin Sherry

UDK Sprinting and Endurance Script | Kismet Example by Devin Sherry

UDK Actor Teleportation | Kismet Example by Devin Sherry

UE4 Player Falling Damage | A Blueprint Tutorial by Devin Sherry

ROYAL TOMBS - MOURNING KNIGHT | A Cinematic by Devin Sherry

UDK Player Health Regeneration Script | Example by Devin Sherry

UE4 Radial Impact | Radial Impact Semi-Final Build by Devin Sherry